Showing posts with label Walter Murch. Show all posts
Showing posts with label Walter Murch. Show all posts

Wednesday, March 10, 2010

The Edit Room #3

"I think the image of the eyes facing forward and the ears facing sideways is metaphorically indicative of how we confront visual reality as opposed to aural reality. The visual seems to be direct and confrontational: You look at what's in front of you, and what's in front is seen and apprehended with a measure of intellect and emotion. And it's seen all at once, in a single grasp--let's call that the front door. The visual material knocks on the front door, and when somebody knocks on the front door, you sort of adjust your clothing, go to the door, take a deep breath, say, "Who's there?" and open the door. Whatever meeting occurs will have an element of formality to it, because it's somebody who came to the front door.
Sound tends to come in the back door, or sometimes even sneak in through the windows or through the floorboards. Remember, the ears point out the side of your head and take in a 360-degree spherical field. And while you're busy answering the front door, sound is sneaking in the back door. It's in the house as much as anyone who came in through the front door, but you're not as aware of it, and so its presence is more of a conditional presence--it tends to condition the things you are consciously aware of. The strange thing is that you take the emotional treatment that sound is giving, and you allow that to actually change how you see the image: You see a different image when it has been emotionally conditioned by the sound. So sometimes you will swear that you actually saw something that never, ever happened on the screen or in the soundtrack, but is the unique combination of the two inside your head.
Also, for some reason that I don't fully understand, I am very emotionally moved by the space around a sound. I almost think that sometimes I am recording space with a sound in it, rather than sound in a space."
Walter Murch in conversation with Tom Kenny

Tuesday, March 9, 2010

The Edit Room #1

Deep, deep, deep inside the edit room.

It only has four white washed walls and an old timber floor, a couple of monitors and some buzzing boxes made of polished steel, but there is a whole lot of swirling chaos, strange improvised thought processes and figurative pens strung out of chicken wire disguised as narrative structures, all contained within that small cosy space.

Editing: What is it like when you're dealing with 160 odd hours of observational footage, multiple characters all deserving of their own feature length film, historical insights, musical numbers and profound emotional peaks. A maths equation. A cypher. A prose-poem. A tangle of blackberry bushes at the back of my uncle's farm with their sting and their cursed sweet fruit.

What does Murch say:
It's a fractal situation. How long do you hold this shot? Is that look redundant given the fact that the character gave a similar look just before? You don't see all these things immediately. They reveal themselves over time. Looking at a first assembly is kind of like looking at an overgrown garden. You can't just wade in with a weed whacker; you don't yet know where the stems of the flowers are. So you have to gently go through and discover, "OK, that's a weed, that's a weed, there's a flower." Then you start to see the outlines of the garden, and you discover that it might look better if these flowers were over on the left side where they'll get more sun. Then you start transposing, and things start to get interesting.